Tuesday, 30 October 2012

Twas the Night Before Halloween

Got some spooky Halloweeny updates...

Finger painted this on my iPod...thinking of getting the Note 2 so I can use pressure sensitivity (also the bigger screen)

Helmet concepts for the Dota 2 contest.
Started making the helmet in 3d...But I didnt back up my work so it's all gone now. :(

Zombie speedsculpt. Walking Dead is getting awesome!

Saturday, 29 September 2012

Monday, 10 September 2012

Tyranid Capillary Tower

Finished! Started yesterday and finished today, but if I were to re-do it, I could finish it in a workday, seeing as I understand
the zBrush and xNormal worflow now.

A couple of WIP props

 My goal is to practice different surfaces and styles, so I have more of a chance of getting hired somewhere and not just filling a niche.

So I'm doing some hard surface practice (Chimera Generator from Resistance 3) and a gooby alien structure (Tyranid capillary tower). Next I'll probably try doing realistic foliage and hand painted foliage for contrast...so stay tuned (if anyone actually comes here :D )
Completely unrelated, but I drew this guy today and and I'm pretty fond of him. It's some sort of evolved lobster or shrimp,
native to the coastal forests of British Columbia. It is a large lumbering beast, suffering from overhunting by the local
population of future people. It has 3 sets of pincers on it's chest and uses them for scavenging dead animals
as well as plucking ripe fruit from the tree tops. His name is Roger and sounds like a cow.

Sunday, 2 September 2012

Tank Thumbnail Sketches (1 hour)

Just a sample sheet of some tanks. The guidelines I gave myself were "sleek, futuristic, medium tech level tanks." The blue markings would change based on team colour.

Friday, 24 August 2012

Demo Reel 2012


Got my demo reel up! That school year sure went by quick...Can't wait to get started on some more stuff

Saturday, 18 August 2012

District 9 Weapon

Just finished a District 9 - inspired gun. If I were to re-do this I would have mirrored the uvs for sure...

Here's the concept by Tim Jester

1766 tris

Saturday, 11 August 2012

Killa Kan (WIP)

Screengrab from UDK. All pieces are modular and have been hand painted, diffuse only.
Render from Mental Ray. Everything has been handpainted, diffuse only.
Still a WIP. Need to finish painting some parts.

Fantasy Town

Flamethrower Emitter (UDK Cascade)

Learned some more Cascade today and a lot more confident with it's interface.

Things to fix on the flame thrower...
-it needs to look more liquidy where it comes out
-I need to add a second particle system to have flames rising up at the end
-smoke could use some more work
-figure out a way to get the emissive to throw off light, rather than simply glow

Friday, 10 August 2012

2D Art

Some recent and not-so-recent 2D stuff


Here are some assets I made over the past few weeks. Two weeks till I'm done school at Vanarts!